#ifndef __NLS_OPENGL__
#define __NLS_OPENGL__

#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <string>
#include "Endian.h"
#include "Graphics.h"
#include "WZData.h"

namespace OpenGL {
	GLuint SDL_SurfaceToTexture(sprite *spr);

	void drawSprite(sprite *image, double x, double y, bool relative = true);

	void drawText(std::string &str, double x, double y);
};

#endif